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Supreme Commander Gold Edition | 
enlarge | From: THQ Category: Video Games
List Price: $29.99 Buy New: $19.12 You Save: $10.87 (36%)
New (16) Used (3) from $19.11
Rating: 3 reviews Sales Rank: 2678
Format: Cd-rom Platforms: Windows Xp, Windows Vista Genre: fighting_action_games ESRB: Rating Pending Media: CD-ROM Edition: Gold Operating System: Windows Vista Shipping Weight (lbs): 0.6 Dimensions (in): 7.4 x 5.5 x 1.3
MPN: 49371 Model: 49371 UPC: 752919493717 EAN: 0752919493717 ASIN: B0015QFHCE
Release Date: May 5, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: *NO CALIFORNIA SALES* Brand NEW FACTORY SEALED Retail DVD Box by THQ UK. SUPREME COMMANDER(w/33 pages printed color manual) + EXPANSION:FORGED ALLIANCE(w/37 pages printed color manual). Ship daily via USPS w/FREE delivery confirmation & Shipment Notification. Platform: WinXP SP2/Vista, minimum specification: 1.8GHz processor, 512MB RAM memory, 8GB Hard drive, 128MB video RAM or greater with Direct X 9 Vertex Shader/Pixel Shader 2.0 support(ATI 9600+, Nvidia 6200+ sound card. Expedited shipping is required for APO address/California Sales.
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| Features:
| Supreme Commander | | Planetary warfare on a Galactic scale-zoom from the tactical unit level all the way out to the full theatre of war in one seamless motion.Includes full naval, ground and air combat. | | 3 unique factions that each appeal to different player personalities with approximately 80 units/structures per faction. | | 3 story-driven single-player campaigns with a detailed and rich background history that weaves into gameplay | | Intuitive & customizable gameplay interface with unsurpassed command and control features let you quickly and efficiently maneuver troops across the battlefield. It also includes dual-monitor support! |
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| Editorial Reviews:
Product Description In the 37th Century, you are the Supreme Commander of three races with a single goal in mind?to end the 1000 year Infinite War and become the reigning power supreme. For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions. Now the battle for supremacy has at last reached a turning point. Under your strategic command and leadership, will your faction reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction? Robust multiplayer gaming with up to 8 players online plus co-op mode Forged Alliance A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests! New Units - 110 new land, sea, air, base and experimental units evolve armies to address strategic weaknesses or become the ultimate expressions of factional military doctrine. Warfare on an Epic Scale - Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today. New Multiplayer Maps - New multiplayer battlefields provide new grounds for players to prove their supremacy
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| Customer Reviews:
Another fine RTS game from Chris Taylor October 17, 2008 I've been a fan of Total Annihilation ever since it came out (and the expansion units made it even better), and Supreme Commander continues the tradition, improving on it in important ways and changing the nature of the game in other ways.
There isn't any "flash rushing" here, it often takes minutes before a first assault can begin and the early defensive structures do an admirable job of fending off weak attacks, this game is far more defensive and tech oriented than most multiplayer games of TA turned out to be, but there are many ways to play, much more variety than in typical TA tactics.
This is not a quick game - expect any game to last 15 minutes if attempting to play quickly, hours with defensive tactics.
Pros: Fun multiplayer game, as long as you don't let every game stretch into a multi-hour epic struggle, that just leads to burnout :) Fun skirmish (AI) mode, with several AI modes to choose from. Many interface features that make managing massive armies a more tractable problem, especially the splitscreen features. The experimental units are just awesome, it's always a race to build one to see what it can do to the opponent's base.
Cons: The singleplayer campaign is basically a write-off, skirmish mode is much more fun. This game stresses ANY computer to its limits, it gets pretty sad when the game is running in slow motion because one of the players has a computer that can't keep up.
Overall: Play skirmish and multiplayer, build infrastructure fast, do a bit of rushing with certain units, race to the experimentals, and this game will give you one great play after another.
Great Game for those willing to learn August 13, 2008 2 out of 2 found this review helpful
Supreme Commander has forever changed the way RTS will be played, mostly due to its strategic zoom, but also due to its sheer depth of scale and strategy/tactic options (these pertain more to Forged Alliance than they do to the original SupCom). For those who are familiar with Total Annihilation, this game is a must have, as it surpasses what TA accomplished in just about every way imaginable. Be warned though, you have to be willing to learn with this game, as it forgoes the limited scope of games like C&C (all versions).
As other reviews have stated, pay attention to the system requirements for this game, and keep in mind that the minimum requirements will allow for little more than 1v1 online games at low resolution and graphics. However, many will find that the online 1v1 offered is some of the most intense and fast-paced multiplayer action available, and climbing the ranked ladder becomes addictive.
Among the numerous pluses regarding this game, two stand out in particular to me. First, the game is run based on projectile physics (thus the need for a beefy CPU). This means, in short, that battles due not use scripted firing or dice rolls to decide the outcome. Every unit in the game calculates things such as speed, arc, and distance when firing, which in turn means that proper micro-management can allow one to dodge incoming fire to some extent.
The second plus about the game to me is its modding community. For those familiar with TA, this needs no introduction. However, for those unaware, it was very easy to go online and download anything from a custom made map, to new units, to total rehauls of Total Annihilation online, thus significantly extending its shelf life and replayability. The same can be said for Forged Alliance.
All in all, this is a game for the truly devoted RTS fans, as it has a very steep learning curve. Imagine the strategic depth of the Civ series, combined with the fast pace multiplayer action of StarCraft, and throw in some outstanding graphics and map design. Well worth giving a shot, especially with the drop in price!!!
THE WOBBLY MARCH OF THE STRIDERS CONTINUES... May 8, 2008 12 out of 13 found this review helpful
The original SupCom was another excellent example of a good game that got too over-hyped for its own good. When it eventually hit the stores, the impression it made did not live up to the expectations (feel free to browse my review on the original game as well).
Its main flows were unpractical graphics (great looking yet unplayable when zoomed-in - whereas, the zoomed-out warfare views were bland and generic), as well as strategically irrelevant ground characteristics. Luckily, SupCom-FORGED ALLIANCE is a standalone expansion that THQ obviously worked on improving.
As with the original, SupCom-FA demonstrates its strengths when a great number of units is deployed. After all, war is big and ruthless - and this is SUPREME COMMANDER - and not...PRETTY BIG Commander; on the other hand, there is no free lunch in this universe.
This expansion sports improved graphics (on both units, shadows and terrain) - but this also means higher system requirements that include the effective need for a Dual-core processor. Just like the original game, SupCom-FA requires a lot of resources to calculate the physics and ballistics in a way that other RTS games would not even touch with a pole. So, when the number of units increases make sure that your system *surpasses* even the RECOMMENDED requirements (provided below): * 3.0 GHz Intel (or AMD equivalent) * 1024 MB of RAM * nVidia 7600 (256MB) (or equivalent) * 6GB of HDD space. Now, even meeting the above, you canNOT rule out stuttering and freezing. A Dual-core processor is, in my experience, essential - and this is a requirement NOT justified by the quality of on-screen graphics. Today, there are many games that do wonders with much lower requirements - and this is where SupCom-FA looses its 5th star. The reason for this is the demanding physics calculations taking place in the background. Since they add little to the overall result, I could do without them if this would mean being able to play the game on older systems.
This is a much better deal than buying only the expansion for almost the...same price - provided you do not already own the original game! Here is why. With the Expansion, supposedly, one is buying all three factions of the original SupCom as well as the new Seraphim faction. However, at $30 that is a pretty steep deal as the new Seraphim faction is only available in Skirmishes and Multiplayer, and does NOT have a campaign of its own! And, to add insult to injury, the other three original factions are LOCKED and not available in a Multiplayer - unless one has the original SupCom!
This GOLD EDITION, however, so it contains BOTH games for a slightly higher price of the expansion and, thus, is a good deal. Waiting for the Summer sales wouldn't hurt though...
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